Author Archives: Montoli

Delays!

Bah! Am all poised to start releasing and sending emails and trying to make this thing go, when BAM, tool problems. In this case, with SecureSWF. Which worked fine about a month ago, but since updating to their most recent version, seems to be hanging when I try to use it on things. And of […]

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Submit!

And… It’s over. Whew. The game that I have slaved over for several months is now off in the hands of the IGF, and I can finally think about something else. I’m very happy with how it ended up! I didn’t finish everything I wanted – I still have at least 5-10 more ideas that […]

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Still here!

Busy weeks! Not a whole lot to say here, but progress on Boss Rush continues well.  At this point, the game is basically nailed down and probably a good 90% complete.  Most of the work at this point is down to playtesting and polish, and occasionally adding a new level or two if I think […]

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Imperishable Lessons – What I learned from Touhou

I had the chance recently to sit down with Tim and Hal of Final Form Games, and talk shop on shmups. I mentioned that there were at least a couple of good lessons that I felt I head learned from playing Touhou games, and Hal asked what some of those might be.  While I was […]

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Funny how things work out

So my original plan was “I’ll start a dev log over at the TIGSource Forums , and link back to this page, for even more detailed information!” I really did intend to do that. TIGSource was going to be for big updates and news, and I’d have all the nitty gritty here on this site. […]

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Other Peoples' Games: Tower of Heaven

I was vaguely aware of this game for a while via the TIGSource devlog forums.  Eventually one day I noticed it had “complete” next to its name, and decided to give it a shot.  As it turns out, it was actually pretty awesome!  And then, apparently because I have my finger on the pulse of […]

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Sounding Awesome

Even though I received my audio delivery two several weeks ago, I’m only just now finally getting around to integrating it into the game. Why did I wait so long! It sounds great! Wonderful music and sound effects provided by Justin Mullens! For example!  Behold!  MenuMusic! There is a magic part of development, where it […]

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Vise-Versus

Finished up Versus Mode, today.  Finally. I had convinced myself it was done before.  But really, all it was was just the regular game except with a custom AI for the ship that listened to keystrokes instead of performing its own evaluations.  This had the downside that the games always played out the same way […]

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Outlook: Sunny!

Just a quick update. Things are going nicely, and while I’m a day or two behind where I had hoped to be right now, I’m still very happy with how things are turning out. So happy, in fact, that here is a new screenshot! I’m particularly happy with how this bullet pattern turned out. I […]

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Other Peoples' Games: Tanaka's Friendly Adventure

I recently played a game called Tanaka’s Friendly Adventure. It is a very good game!  So good, in fact, that I do not completely understand why it is so good.  But I have me some theories!  Read on, and my theories, I will tell them to you!

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