Category Archives: Uncategorized
A Weekend Full O’Jamming
This weekend was TIGJam! (A game jam organized by TIGSource) It was a lot of fun! We did a lot of jamming! Here are some highlights: Participating in the “hey let’s make a game in 1 hour” minijam. (We took 1.5 hours, but it was fun anyway. We weren’t the only ones who went over.) [...]
Happy IGF Day!
Well, it’s that time of year again. IGF has rolled around. And with it, a new game announcement! From me! So while I’m sure in the coming days we’ll see an incredible deluge of amazing games by talented people on the IGF site, I figure I’ll take a moment and talk about my own humble [...]
A brand new year
It’s a whole new year! Back again from Christams vacations and family visits and the like! Back to some fun news, in fact! First off, I was incredibly gratified to see this article. While Hydorah was a shoe in for #1, I was incredibly gratified to see Boss Rush even made the list, let alone [...]
Transfer Complete!
If you’re reading this, then that means the server change has worked, and I have successfully migrated the website to a new hosting provider. Huzzah!
What are the haps, my peeps?
So right about now, a reasonable question might be “So what ever happened to Boss Rush?” It HAS been about two and a half months since the last official word. And at the time, the word was “any moment now, for real!” So where is it at? Well, happy news! While there have been a [...]
Delays!
Bah! Am all poised to start releasing and sending emails and trying to make this thing go, when BAM, tool problems. In this case, with SecureSWF. Which worked fine about a month ago, but since updating to their most recent version, seems to be hanging when I try to use it on things. And of [...]
Submit!
And… It’s over. Whew. The game that I have slaved over for several months is now off in the hands of the IGF, and I can finally think about something else. I’m very happy with how it ended up! I didn’t finish everything I wanted – I still have at least 5-10 more ideas that [...]
Outlook: Sunny!
Just a quick update. Things are going nicely, and while I’m a day or two behind where I had hoped to be right now, I’m still very happy with how things are turning out. So happy, in fact, that here is a new screenshot! I’m particularly happy with how this bullet pattern turned out. I [...]
Playtests: Encountering Difficulties
So as a designer, I have a problem. In a game where a large part of your score is “how long you survived”, I need some assurance that the game-time is finite. That eventually, no matter how good a fight they put up, the player will lose eventually, and the game will come to an [...]