Category Archives: Playtests

Still here!

Busy weeks! Not a whole lot to say here, but progress on Boss Rush continues well.  At this point, the game is basically nailed down and probably a good 90% complete.  Most of the work at this point is down to playtesting and polish, and occasionally adding a new level or two if I think […]

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Playtests: Encountering Difficulties

So as a designer, I have a problem.  In a game where a large part of your score is “how long you survived”, I need some assurance that the game-time is finite.  That eventually, no matter how good a fight they put up, the player will lose eventually, and the game will come to an […]

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