Still here!

BossRushIcon1Busy weeks!

Not a whole lot to say here, but progress on Boss Rush continues well.  At this point, the game is basically nailed down and probably a good 90% complete.  Most of the work at this point is down to playtesting and polish, and occasionally adding a new level or two if I think of one that seems like it would be fast, easy, and safe to add.

In addition to the occasional friend or family member that I can rope into playing my game, I have enlisted the aid of some forumgoers over at TIGSource.  I have to say.  They have been wonderful fonts of information, suggestions and excellent feedback.  (Frankly wishing I had gotten around to adding more playtesters quite a bit earlier.  One more data point for the postmortem I guess…)

It’s getting close though!  I finally realized just how close when I watched a friend play on Sunday.  I think he spent a good hour playing through levels, and still didn’t get through all of them.  (And he didn’t even touch multiple difficulty levels.)  It was an interesting perspective moment, where I realized just how much I had completed, and started to feel, really feel, like “huh, it’s starting to feel like a full game now.”

It was a good feeling!   I’m feeling kind of proud of my game at this point.  Now to just finish it!

Share the love!
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • Reddit
  • StumbleUpon
This entry was posted in Boss Rush, Dev Log, Playtests. Bookmark the permalink. Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>