That last objective was the hardest.

That last item is the doozy.

And… It’s over.


The game that I have slaved over for several months is now off in the hands of the IGF, and I can finally think about something else.

I’m very happy with how it ended up! I didn’t finish everything I wanted – I still have at least 5-10 more ideas that would make great levels, that I never quite had time to do – but still, it’s a complete game experience, with at least several hours worth of content, and all-in-all, I’m pretty proud of it.

Now to take a few days off, before I start working on the actual public release!

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