Games, Finally Formed!

Marvelous!  The fine folks over at Final Form Games have gone and got their website up and running!  It looks awesome!  I expect marvelous things from these people!  They are fine game designers, programmers and artists to a man, and their creations can only bring wonder and delight.  The fact that they are out actively making independent games can only be a force for good in the world, their creepy mascot notwithstanding.  If I were an [alien/mythological/high-tech/robotic] monster sent from [the past/the future/outer space/dimension X/mankind’s own hubris] to [blow up the earth/cleanse the planet of darkness/turn upon my creators/destroy all humans], I would totally spare these people for [inclusion in my space zoo/proof of humankind’s potential for awesome/their ability to teach me more about this strange thing you humans call… love?]!

Head on over and check it out!  I was going to suggest you also use their in-office webcam as a one-stop shop for voyeuristic thrills, but they appear to have taken down the link…  So instead, if you’re still looking for things on their page to click, may I suggest you direct your mouse to that creepy mascot of theirs?  I have a feeling there’s more to her than first appearances would suggest…

Edit:  Their webcam link is working now!  Voyeur away!

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Playtests: Encountering Difficulties

So as a designer, I have a problem.  In a game where a large part of your score is “how long you survived”, I need some assurance that the game-time is finite.  That eventually, no matter how good a fight they put up, the player will lose eventually, and the game will come to an end.  Stasis is my enemy.  If the player can find a way to force a permanent stalemate, they have effectively won in a way that invalidates everyone else’s scores.  Their ability to get a high score is then only bounded by their patience, meaning that my game has transformed into a flashy version of Desert Bus.
Continue reading »

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Pretty Pictures!

Progress continues well on the first game!  Two bosses are locked down and finished, one more is about an hour or two away from being the same, and the last (well, probably last) one is completely rigged and just needs a few more patterns to be complete.

“All of this is fine and good”, you probably say.  “But what I truly crave is PICTURES!”  Well, I say to you, you are in luck!  I have just completed uploading the first batch of screenshots on the aforementioned bosses that are complete!  Head on over to the Boss Rush dev page, and have a gander!

Posted in Boss Rush, Dev Log | Comments Off on Pretty Pictures!

First Post

First post!

I have a web site now!

Watch this space!

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