Category Archives: Dev Log
Playtests: Encountering Difficulties
So as a designer, I have a problem. In a game where a large part of your score is “how long you survived”, I need some assurance that the game-time is finite. That eventually, no matter how good a fight they put up, the player will lose eventually, and the game will come to an […]
Also posted in Boss Rush, Game Design, Playtests, Uncategorized
Comments Off on Playtests: Encountering Difficulties
Pretty Pictures!
Progress continues well on the first game! Two bosses are locked down and finished, one more is about an hour or two away from being the same, and the last (well, probably last) one is completely rigged and just needs a few more patterns to be complete. “All of this is fine and good”, you […]
Also posted in Boss Rush
Comments Off on Pretty Pictures!