Author Archives: Montoli

Transfer Complete!

If you’re reading this, then that means the server change has worked, and I have successfully migrated the website to a new hosting provider.  Huzzah!

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Neverending [Cave] Story

I assume that most people are in-the-know about such things, but in case anyone missed it, today is the day on which the WiiWare version of Cave Story has finally been released.  It is looking mighty fine.  Mighty fine indeed. Sadly, for various (amicable) reasons, they weren’t able to keep Shih-Tzu’s excellent translation, but from […]

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Case Study: Risk/Reward in Imperishable Night

I’m trying to avoid having Touhou games take up too much space here.  I don’t want to turn into “another guy on the internet who won’t shut up about ZUN’s Shmups.”  But deconstructing them lately has been fairly fascinating stuff, and I wanted to take a moment to talk a bit about what seems like […]

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GDCeems like only yesterday…

And thus another year’s Game Developer’s Conference has come and gone.  I was going to post some photos, but after digging through my camera roll, it seems that I didn’t take as many as I remembered, and none of them turned out terribly well.  So instead, I’m just going to skip the pictures, and use […]

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Player-tuned SHMUPS or How I Learned to Stop Worrying and Love the Bomb

I’ve been thinking a bit about the role of bombs in SHMUPS, and why they are always there.  While I have never been a fan of doing things “because all the other games do them”, the more I have thought about the bombs, the more I have realized just how many problems they solve in […]

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What are the haps, my peeps?

So right about now, a reasonable question might be “So what ever happened to Boss Rush?” It HAS been about two and a half months since the last official word.  And at the time, the word was “any moment now, for real!” So where is it at? Well, happy news!  While there have been a […]

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Yet more press!

Getting some nice mentions! First off, the fine folks at Level Forty-Two got to see a prerelease copy, and have a review up.  They seem to like it!  Yay! Also, getting some mentions in blogs! A writeup at Teal City Industries. Another at Albotas! Very cool!

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Game Set Watch this space…

Nice!  Got a very nice mention on Game Set Watch!  It’s dated last Tuesday, so apparently I completely missed it in the thanksgiving buildup.  Nice!  They were even nice enough to link to my trailer! Update: IndieGames.com has also given me some ink.  Double-nice!

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Justin, on Music

[Justin Mullens, the man behind the fine, fine music in Boss Rush, has graciously offered write down some of the thoughts he had while he was composing.  For anyone interested in how the music came to be, it’s a fun read, and offers a fascinating glimpse into what his creative process looks like.  He clearly […]

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Music for Bossing to!

Justin Mullens, Sound Designer and Composer Extraordinaire, is the brain behind the excellent music in Boss Rush.  He has thoughtfully sent over some of the music, in long-format MP3 files designed for listening.  (As opposed to, say, looping in-game.) What’s neat about this is that the actual game only contained TWO pieces of music.  The […]

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