Busy weeks!
Not a whole lot to say here, but progress on Boss Rush continues well. At this point, the game is basically nailed down and probably a good 90% complete. Most of the work at this point is down to playtesting and polish, and occasionally adding a new level or two if I think of one that seems like it would be fast, easy, and safe to add.
In addition to the occasional friend or family member that I can rope into playing my game, I have enlisted the aid of some forumgoers over at TIGSource. I have to say. They have been wonderful fonts of information, suggestions and excellent feedback. (Frankly wishing I had gotten around to adding more playtesters quite a bit earlier. One more data point for the postmortem I guess…)
It’s getting close though! I finally realized just how close when I watched a friend play on Sunday. I think he spent a good hour playing through levels, and still didn’t get through all of them. (And he didn’t even touch multiple difficulty levels.) It was an interesting perspective moment, where I realized just how much I had completed, and started to feel, really feel, like “huh, it’s starting to feel like a full game now.”
It was a good feeling! I’m feeling kind of proud of my game at this point. Now to just finish it!