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	<title>Paper Dino Software</title>
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	<link>http://paperdino.com</link>
	<description>Fun!  With Games!</description>
	<lastBuildDate>Tue, 29 Jun 2010 23:04:08 +0000</lastBuildDate>
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		<title>Let me tell you why I love Twilight:Eclipse the 8-bit game</title>
		<link>http://paperdino.com/2010/06/29/let-me-tell-you-why-i-love-twilighteclipse-the-8-bit-game/</link>
		<comments>http://paperdino.com/2010/06/29/let-me-tell-you-why-i-love-twilighteclipse-the-8-bit-game/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 22:35:29 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Cool People]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Other Peoples' Games]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=445</guid>
		<description><![CDATA[This is a headline that I will freely admit I never thought I would write.  But this is too good to pass up.  It is genius.  For a couple of reasons. Let me list them for you! But first, here is what it is.  It is a youtube video or several.  Also, the best twilight-themed [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_446" class="wp-caption alignright" style="width: 160px"><a href="http://paperdino.com/wp-content/uploads/2010/06/tw-game-title.png"><img class="size-thumbnail wp-image-446" title="tw-game-title" src="http://paperdino.com/wp-content/uploads/2010/06/tw-game-title-150x150.png" alt="Twilight Title" width="150" height="150" /></a><p class="wp-caption-text">Game of the year, 2010</p></div>
<p>This is a headline that I will freely admit I never thought I would write.  But this is too good to pass up.  It is genius.  For a couple of reasons.</p>
<p>Let me list them for you!</p>
<p>But first, here is what it is.  It is a youtube video or several.  Also, the best twilight-themed game I have ever played.  Play/watch it here:</p>
<p><a title="It's a game AND a movie!" href="http://www.youtube.com/watch?v=kd-21k_BSFQ">8-Bit Twilight &#8211; The game</a></p>
<p>So let&#8217;s get started.  Reasons that I think it&#8217;s genius.</p>
<p><span id="more-445"></span></p>
<p>Lets just get this reason out of the way early:  Part of me loves it because it richly mocks Twilight, and Twilight is something that I feel roundly deserves mocking.  (Or at the very least does not deserve exemption from mocking&#8230;)  So the fact that the game delivers on this is great.</p>
<div id="attachment_447" class="wp-caption alignright" style="width: 160px"><a href="http://paperdino.com/wp-content/uploads/2010/06/tw-game-map.png"><img class="size-thumbnail wp-image-447" title="tw-game-map" src="http://paperdino.com/wp-content/uploads/2010/06/tw-game-map-150x150.png" alt="" width="150" height="150" /></a><p class="wp-caption-text">The Vamps have the advantage of numbers, but the wolves are TWO SPRITES BIG!</p></div>
<p>Also I really like it because of how it was constructed.  It is a series of youtube movies, with annotations at the end that link to other movies.  These form a sort of choose-your-own-adventure series of links, which make up the game.</p>
<p>This is clever to me!  It represents someone who saw how youtube was set up, realized it could be hijacked to give the viewer a choice, and realized that <em>that</em> was all you needed to make a game.  That&#8217;s some pretty cool emergent behavior, in my opinion.</p>
<p>I also appreciate the craftsmanship.  Someone went to some effort to make all these little 8-bit screens.  Someone made an 8-bit Edward sprite.  For you.  Think about that.  Someone spent actual minutes of their life, making an 8-bit representation of a sparkling glitter-vampire.  For you.  How can you not appreciate that?</p>
<div id="attachment_448" class="wp-caption alignright" style="width: 160px"><a href="http://paperdino.com/wp-content/uploads/2010/06/tw-game-cutscene.png"><img class="size-thumbnail wp-image-448" title="tw-game-cutscene" src="http://paperdino.com/wp-content/uploads/2010/06/tw-game-cutscene-150x150.png" alt="" width="150" height="150" /></a><p class="wp-caption-text">Have you?</p></div>
<p>And finally, I appreciate this whole effort because it is a game that someone made, which required <em>zero programming knowledge to make</em>.  This part is incredible!  Someone made a web game, which you can play on your computer, and they didn&#8217;t need to know how to program to do it.  That&#8217;s awesome!  Talk about a democratizing force in game creation!  I for one, hope that we see a ton of games like this now, since it represents one less barrier between someone who has an idea they&#8217;d like to see made real, and realizing it.</p>
<p>So yeah.  I, for one, welcome our new sparkly glitter-vampire game overlords.  Go play the game, and then bask in the knowledge that if you so chose, you too could make a game using youtube as your engine.  It&#8217;s a bright future we live in, folks.  Bright and glittery.</p>
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		<title>Escapism at its Finest!</title>
		<link>http://paperdino.com/2010/05/25/escapism-at-its-finest/</link>
		<comments>http://paperdino.com/2010/05/25/escapism-at-its-finest/#comments</comments>
		<pubDate>Wed, 26 May 2010 01:56:28 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Cool People]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Other Peoples' Games]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=438</guid>
		<description><![CDATA[There is a very nice piece up on the Escapist today, about the role of bosses in modern games.  It features thoughtful insights from Team Meat&#8216;s own Edmund McMillen!  Also, a bunch of random and self-contradictory statements from yours truly!  But then, on the last page, we totally combine our powers for a thrilling conclusion! [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-386" title="press-room" src="http://paperdino.com/wp-content/uploads/2010/04/press-room-150x150.jpg" alt="" width="150" height="150" />There is a <a title="Bosses, and escapism" href="http://www.escapistmagazine.com/articles/view/issues/issue_255/7592-Whos-The-Boss">very nice piece</a> up on the Escapist today, about the role of bosses in modern games.  It features thoughtful insights from <a title="Team Meat!" href="http://www.supermeatboy.com/">Team Meat</a>&#8216;s own Edmund McMillen!  Also, a bunch of random and self-contradictory statements from yours truly!  But then, on the last page, we totally <em>combine our powers</em> for a thrilling conclusion!</p>
<p>Give it a glance!</p>
]]></content:encoded>
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		<title>Haiku time!</title>
		<link>http://paperdino.com/2010/05/18/haiku-time/</link>
		<comments>http://paperdino.com/2010/05/18/haiku-time/#comments</comments>
		<pubDate>Wed, 19 May 2010 05:49:02 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Dev Log]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=432</guid>
		<description><![CDATA[For various reasons that are right and good, today&#8217;s update will be delivered in the form of several haiku. I have been busy! A new game is in the works. Soon it will be done! It&#8217;s not at all like my last humble offering. It is not a SHMUP. I am quite happy with how [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-433" title="haiku-plaque-01-s" src="http://paperdino.com/wp-content/uploads/2010/05/haiku-plaque-01-s-150x150.jpg" alt="" width="150" height="150" />For various reasons that are right and good, today&#8217;s update will be delivered in the form of several <a title="Wikipedia will tell all!" href="http://en.wikipedia.org/wiki/Haiku">haiku</a>.</p>
<address><em>I have been busy!<br />
</em></address>
<address><em>A new game is in the works.</em></address>
<address><em>Soon it will be done!</em></address>
<address><em><br />
</em></address>
<address><em>It&#8217;s not at all like<br />
</em></address>
<address><em>my last humble offering.<br />
</em></address>
<address><em>It is not a SHMUP.</em></address>
<address><em><br />
</em></address>
<address><em>I am quite happy</em></address>
<address><em>with how it is turning out.</em></address>
<address><em>You can play it soon!<br />
</em></address>
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		<title>My delicate sensibilities!</title>
		<link>http://paperdino.com/2010/05/16/my-delicate-sensibilities/</link>
		<comments>http://paperdino.com/2010/05/16/my-delicate-sensibilities/#comments</comments>
		<pubDate>Sun, 16 May 2010 07:19:35 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Other Peoples' Games]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=422</guid>
		<description><![CDATA[Been playing StarCraft 2 beta a bit lately, with the fine folks at Final Form Games.  I had originally been down on it since it didn&#8217;t sound like it was going to have a 2 player co-op single player game.  (Unlike Dawn of War, Red Alert 3 etc.)  Being a big fan of co-op, this [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail  wp-image-423" title="Censorship" src="http://paperdino.com/wp-content/uploads/2010/05/Censorship-150x150.png" alt="" width="150" height="150" />Been playing StarCraft 2 beta a bit lately, with the fine folks at <a title="Final Form Games" href="http://finalformgames.com">Final Form Games</a>.  I had originally been down on it since it didn&#8217;t sound like it was going to have a 2 player co-op single player game.  (Unlike Dawn of War, Red Alert 3 etc.)  Being a big fan of co-op, this made me sad.  Then we discovered 2v2 multiplayer, and life became beautiful and full of flowers.  And explosions.  Actually, mostly explosions.  Frequently in my base, but occasionally in other peoples&#8217;, which generally makes me happy.</p>
<p>One thing that I&#8217;ve noticed though, is that the game features an almost comical profanity filter.  To, you know, keep people&#8217;s delicate sensibilities intact in the in-game chat.  Happily it can be easily disabled or circumvented (standard tricks like putting spaces in the word work) but so far we&#8217;ve left it on, figuring that most people will leave it on by default, and we&#8217;d rather make sure we know when we&#8217;re being bleeped out.  Because you see, it is a bit&#8230; overzealous&#8230; in what it considers inappropriate.  Read on for our inappropriate findings!</p>
<p><span id="more-422"></span>It is very common to see phrases like &#8220;I @#$! as fast as I could!&#8221;  You might think this meant that you had an uncouth partner, but really, it is just because blizzard/activision is of the opinion that &#8220;came&#8221; is a naughty, naughty word.  And it doesn&#8217;t stop there!</p>
<p>For fun, Hal and I spent some time finding bad words.  All the old standbys seem to be covered.  (Standard grade-school swear-words like the f-word, and racial slurs such as n-bombs.)  But then it starts getting downright weird.  W discovered that the following words are also too delicate for users&#8217; ears.  (Gentle reader, if you are easily offended, avert your eyes now, for the list that follows will shatter your innocence like glass!)</p>
<ul>
<li>backdoor</li>
<li>dominate</li>
<li>trans</li>
<li>came</li>
<li>suck</li>
<li>crap</li>
<li>blow</li>
<li>dong</li>
<li>negro</li>
<li>white</li>
<li>black</li>
<li>Hitler</li>
<li>Stalin</li>
<li>terrorist</li>
<li>Hamas</li>
</ul>
<p>It is surprising how often a lot of these come up in regular conversation.  &#8220;Your base defense sucks&#8221;.  &#8220;I came as fast as I could.&#8221;  &#8220;We can just blow past their sentries on the way in&#8221;.  Suddenly they all become rather comically censored.  Backdoor comes up in standard gameplay.  (Many maps have a back door way into bases that you can open up, if you want to attack someone from a direction that they aren&#8217;t likely to have as well guarded.  Also, it censors parts of words.  So if you say something like &#8220;transform the vikings!&#8221;  (Vikings being jet-fighters that can transform into robots) it will come out &#8220;@#$!@# the vikings!&#8221;, which is a bit more ambiguous.</p>
<p>As for the rest, they&#8217;re kind of absurd.  The colors black and white?  Seriously?  Their potential abuse now outweighs the fact that by default, they are standard adjectives taught to first graders?  And names like Hitler and Stalin?  Really?  (Churchill and Roosevelt are curiously absent&#8230;  Profanity filters are written by history&#8217;s winners, I guess?)</p>
<p>In a way the result is kind of comical.  It&#8217;s the lesson of the <a title="The !@#$!@#ing Count!" href="http://www.youtube.com/watch?v=B-Wd-Q3F8KM&amp;feature=related">Unnecessary Censorship</a> videos.  When you start bleeping things out, it doesn&#8217;t matter what the original was.  We&#8217;ve been so trained to assume that whatever was bleeped must have been bad that we automatically fill in the blanks in our mind.  So with Activision/Blizzard bleeping out fairly common words, that come up in fairly common conversations relating to their game, suddenly everything is naughty.  And frequently hillarious.</p>
<p>I&#8217;d still rather have the ability to communicate unencumbered.  But if the consolation prize is hilarity, I guess I won&#8217;t turn it down!</p>
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		<title>It&#8217;s Worse to Punch a Virtual Face</title>
		<link>http://paperdino.com/2010/04/26/virtual-faces-are-worse-to-punch/</link>
		<comments>http://paperdino.com/2010/04/26/virtual-faces-are-worse-to-punch/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 22:51:38 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Other Peoples' Games]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=411</guid>
		<description><![CDATA[It looks like video games are on their way to court again.  In particular, a 2005 law in California prohibiting selling of violent video games to minors.  It has been struck down once already by the 9th Circuit Court of Appeals, (on grounds that it violated free speech rights) but is on its way to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-412" title="BossGavel" src="http://paperdino.com/wp-content/uploads/2010/04/BossGavel.png" alt="" width="115" height="97" />It looks like <a title="NY Times Article" href="http://www.nytimes.com/aponline/2010/04/26/us/AP-US-Supreme-Court-Violent-Video-Games.html">video games are on their way to court again</a>.  In particular, a 2005 law in California prohibiting selling of violent video games to minors.  It has been struck down once already by the 9th Circuit Court of Appeals, (on grounds that it violated free speech rights) but is on its way to be heard by the Supreme Court.</p>
<p>All of that is interesting, fascinating and tremendously important for the future of the industry, etc.  As a programmer, the &#8220;is programming free/protected speech&#8221; issue is naturally somewhat important to me.  I would be saddened to see a law that made it illegal for budding programmers (who are minors) to make crappy remakes of Double Dragon and show them to their (also minor) friends.</p>
<p>But that&#8217;s not the part I want to talk about right now.  All of this got me curious enough to look at the <a title="Official CA Legislative Info" href="http://info.sen.ca.gov/cgi-bin/postquery?bill_number=ab_1792&amp;sess=0304&amp;house=B&amp;site=sen">law in question</a>, and one part in particular seems really really odd to me.  I realize that reading through legal texts isn&#8217;t everyone&#8217;s idea of a good time, but bear with me for a moment, and check out this part:</p>
<p><em><span id="more-411"></span></em></p>
<p style="padding-left: 30px;"><em>It would include within the definition of harmful matter prohibit a person from knowingly distributing or exhibiting to a minor any video game that appeals to minors&#8217; morbid interest in violence, that enables the player to virtually inflict serious injury upon human beings or characters with substantially human characteristics in a manner that is especially heinous, atrocious, or cruel, as defined, and that lacks serious literary, artistic, political, or scientific value for minors.</em></p>
<p>So far pretty much as expected.  Don&#8217;t give violent games to minors where the get to pretend to do horrible things to people or things that look like people.  But then it throws out this curve-ball:</p>
<p style="padding-left: 30px;"><em>The bill would <strong>exclude</strong></em><em> from this  prohibition any game in which the visual depiction of violence occurs <strong>as the result of simultaneous competition between 2 or more players</strong>, as specified.</em></p>
<p>So let me get this straight.  I&#8217;m no legal expert, but this seems to read that shooting dudes in the head in GTA = bad, while shooting dudes in the head <em>when they are controlled by real people</em>, like say, Modern Warfare II = A-Ok?  Is this really the message we want to be sending?  Virtual violence is only permissible when it is inflicted upon real people?</p>
<p>Also, it seems to cause some funny situations where things like Street Fighter become illegal to play (as a minor) against the computer, but are fine if you can lure a friend over to play vs. with.</p>
<p>How did this provision get put in, and what is it trying to accomplish?  I&#8217;m really kind of at a loss.  Maybe this is just a sign that <a title="Don't worry, it's just Wikipedia" href="http://en.wikipedia.org/wiki/Goomba">Goombas</a> have one heck of a good lobbyist on their side?</p>
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		<title>Fame Through Osmosis</title>
		<link>http://paperdino.com/2010/04/18/fame-through-osmosis/</link>
		<comments>http://paperdino.com/2010/04/18/fame-through-osmosis/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 18:32:25 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=406</guid>
		<description><![CDATA[Neat!  According to this website (Zehn.de) [google translation]  Boss Rush is the 9th most thrilling action game on the internet!  Canabalt is predictably #1, but it&#8217;s kind of cool to be mentioned in the same article!]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail  wp-image-386" title="press-room" src="http://paperdino.com/wp-content/uploads/2010/04/press-room-150x150.jpg" alt="" width="150" height="150" />Neat!  According to <a title="Zehn.de" href="http://www.zehn.de/die-10-spannendsten-action-games-im-internet-1053614-0">this website</a> (Zehn.de) [<a title="Translation, go!" href="http://translate.google.com/translate?js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=1&amp;eotf=1&amp;u=http%3A%2F%2Fwww.zehn.de%2Fdie-10-spannendsten-action-games-im-internet-1053614-0&amp;sl=auto&amp;tl=en">google translation</a>]  Boss Rush is the 9th most <em>thrilling</em> <em>action game </em>on the internet!  Canabalt is predictably #1, but it&#8217;s kind of cool to be mentioned in the same article!</p>
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		<title>More Boss Rush Press</title>
		<link>http://paperdino.com/2010/04/13/more-boss-rush-press/</link>
		<comments>http://paperdino.com/2010/04/13/more-boss-rush-press/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 21:55:28 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Cool People]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=400</guid>
		<description><![CDATA[We got another review (and nice placement!) on revlry.com.  They seem to like it!  Awesome!  Thanks Revlry! Also, somehow we seem to have made it to the top google search for &#8220;Boss Rush&#8221;!  Which is surprising, but still pretty cool!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.revlry.com/#review-boss-rush"><img class="alignright size-full wp-image-401" title="boss_rush_revlry_review" src="http://paperdino.com/wp-content/uploads/2010/04/boss_rush_revlry_review.png" alt="" width="100" height="35" /></a>We got another review (and nice placement!) on <a title="Revlry.com  review" href="http://www.revlry.com/#review-boss-rush">revlry.com</a>.  They  seem to like it!  Awesome!  Thanks Revlry!</p>
<p>Also, somehow we seem to have made it to the top google search for &#8220;Boss Rush&#8221;!  Which is surprising, but still pretty cool!</p>
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		<title>Boss Rush Press Roundup!</title>
		<link>http://paperdino.com/2010/04/10/boss-rush-press-roundup/</link>
		<comments>http://paperdino.com/2010/04/10/boss-rush-press-roundup/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 01:59:23 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Cool People]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=385</guid>
		<description><![CDATA[It&#8217;s Friday, and Boss Rush has been publicly available for 4 days now.  What does the public think of this?  More than I expected, actually!  We&#8217;ve received some very nice coverage from a number of places!  Here are the ones I know about! (With a special thanks to Shih Tzu, (yes, that Shih Tzu) who [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail  wp-image-386" title="press-room" src="http://paperdino.com/wp-content/uploads/2010/04/press-room-150x150.jpg" alt="" width="150" height="150" />It&#8217;s Friday, and <a title="Boss Rush!" href="http://paperdino.com/games/boss-rush">Boss Rush</a> has been publicly available for 4 days now.  What does the public think of this?  More than I expected, actually!  We&#8217;ve received some very nice coverage from a number of places!  Here are the ones I know about!</p>
<p>(With a special thanks to Shih Tzu, (yes, <a title="You know who he is!" href="http://agtp.romhack.net/project.php?id=cavestory">that</a> Shih Tzu) who found a lot of these!)</p>
<p>Full list under the break!</p>
<p><span id="more-385"></span></p>
<ul>
<li><a title="RPS" href="http://www.rockpapershotgun.com/2010/04/07/pick-on-someone-your-own-size-boss-rush/">Rock Paper Shotgun</a>:  Pick on someone your own size!</li>
<li><a title="The IndieGames Blog" href="http://www.indiegames.com/blog/2010/04/browser_game_pick_boss_rush_pa.html">IndieGames Weblog</a>:  Browser Game Pick:  Boss Rush</li>
<li><a title="Game, Set, and Watch!" href="http://www.gamesetwatch.com/2010/04/boss_rush_shootem_up_crawls_ou.php">Game Set Watch</a>:  Boss Rush Shoot&#8217;em up crawls out</li>
<li><a title="Jay IS games." href="http://jayisgames.com/archives/2010/04/boss_rush.php">JayIsGames</a>:   Boss Rush!</li>
<li><a title="Three Fedoras is too many, one, too few..." href="http://www.twofedoras.com/2010/04/productivity-killer-boss-rush/">Two Fedoras</a>:  Productivity Killer:  Boss Rush</li>
<li><a title="It's what Gamers Crave" href="http://gamercrave.com/in-boss-rush-youre-finally-the-big-ship/2441/">Gamer Crave</a>:  In Boss Rush, You&#8217;re Finally the Big Ship</li>
<li><a title="Soap is extremely creative!" href="http://soapcreative.posterous.com/boss-rush-reverse-shmp-bullet-hell">Soap Creative</a>:  BOSS RUSH:  Reverse SHMUP/Bullet-Hell</li>
<li><a title="Elonian Nomad III" href="http://darthvid.com/2010/04/boss-rush-reverse-shmup/">Elonian Nomad: 3rd Strike</a>: Boss Rush = Reverse Shmup</li>
<li><a title="I really like how the title shortens to J-OMG!" href="http://justonemoregame.wordpress.com/2010/04/07/at-last-the-answer-is-not-tony-danza/">Just One More Game</a>:  At last, the answer is NOT Tony Danza&#8230;</li>
<li><a title="Revlry.com review" href="http://www.revlry.com/#review-boss-rush">Revlry.Com</a>:  Boss Rush Review</li>
</ul>
<p>Also, a goodly bit of non-English coverage, which I can&#8217;t read except through the grace of google translate.  Congratulations Boss Rush, you are a citizen of the world!</p>
<ul>
<li><a title="Rincón Indie!" href="http://rinconindiegaming.blogspot.com/2010/04/boss-rush.html">Rincón Indie</a>:  Boss Rush</li>
<li><a title="Player1, you are number one!" href="http://player1-gameblog.blogspot.com/2010/04/boss-rush.html">Player1&#8242;s GameBlog</a>:  Boss Rush</li>
<li><a title="Oyun Maymunu" href="http://www.oyunmaymunu.com/boss-rush-shootem-down-intikam/">Oyun Maymunu</a>: Boss Rush &#8211; Shoot&#8217;em Down</li>
<li><a title="Crie Jogos" href="http://crie-jogos.com/home/?p=1962">Crie Jogos</a>:  Boss Rush</li>
<li><a title="Jandan.net" href="http://jandan.net/2010/04/07/boss-rush.html">Jandan.net</a>:  Boss Rush  (They seem to have grabbed a [now out of date] copy locally for their site, too.  Hrm.)</li>
<li><a title="Two of the most magical things" href="http://gamesandchocolate.com/2010/04/08/boite-de-chocolat-boss-rush/">Games and Chocolate</a>:  Boîte de chocolat: Boss Rush!</li>
<li><a title="Every Day is Enjoyable!" href="http://sageqrtet.wordpress.com/2010/04/08/boss-rush/">Every Day is the most Enjoyable Day</a>:  Boss Rush</li>
<li><a title="Devant ton écran" href="http://merlanfrit.wordpress.com/2010/04/08/tes-le-boss-boss-rush/">Devant ton écran</a>: T’es le boss (Boss Rush)</li>
<li><a title="Geek Zeitung" href="http://www.geekzeitung.com/2010/04/trailer-de-boss-rush/">Geek Zeitung</a>:  Trailer de Boss Rush  (Focuses on the trailer, but also links to the game itself)</li>
<li><a title="Fluctuat.net" href="http://jeuxvideo.fluctuat.net/blog/43268-boss-rush.html">Fluctuat.net</a>:  Boss Rush!</li>
<li><a title="Zehn.de" href="http://www.zehn.de/die-10-spannendsten-action-games-im-internet-1053614-0">Zehn.de</a>:  The 10 most thrilling action games on the internet</li>
</ul>
<p>[Last updated 4/18 with Zehn.de link]</p>
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		<slash:comments>2</slash:comments>
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		<title>Boss Rush is Go!</title>
		<link>http://paperdino.com/2010/04/06/boss-rush-is-go/</link>
		<comments>http://paperdino.com/2010/04/06/boss-rush-is-go/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 06:51:55 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Dev Log]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=371</guid>
		<description><![CDATA[So it&#8217;s been a long, funny sort of road, but after a lot of delays, (some completely unrelated to game programming, and a few, unrelated to Boss Rush at all) but it finally happened. Remember Boss Rush?  The game about being a boss, that seemed like it wasn&#8217;t ever going to actually come out?  Well [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-197" title="Boss Rush!" src="http://paperdino.com/wp-content/uploads/2009/10/BossRushIcon1.png" alt="" width="116" height="108" />So it&#8217;s been a long, funny sort of road, but after a lot of delays, (some completely unrelated to game programming, and a few, unrelated to Boss Rush at all) but it finally happened.</p>
<p>Remember <a title="Boss Rush!" href="http://paperdino.com/games/boss-rush/" target="_blank">Boss Rush</a>?  The game about being a boss, that seemed like it wasn&#8217;t ever going to actually come out?  Well guess what.  Boss Rush is done.  Released.  And playable.  Finally!</p>
<p><a title="Boss Rush!" href="http://bossrushgame.com" target="_blank">BossRushGame.com</a></p>
<p>So what are you still doing here?  Play it already!  Go!  Go!</p>
]]></content:encoded>
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		<item>
		<title>Transfer Complete!</title>
		<link>http://paperdino.com/2010/04/04/transfer-complete/</link>
		<comments>http://paperdino.com/2010/04/04/transfer-complete/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 00:49:38 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://biz82.inmotionhosting.com/~paperd6/?p=360</guid>
		<description><![CDATA[If you&#8217;re reading this, then that means the server change has worked, and I have successfully migrated the website to a new hosting provider.  Huzzah!]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re reading this, then that means the server change has worked, and I have successfully migrated the website to a new hosting provider.  Huzzah!</p>
]]></content:encoded>
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