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	<title>Paper Dino Software &#187; Boss Rush</title>
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	<link>http://paperdino.com</link>
	<description>Fun!  With Games!</description>
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		<title>Fame Through Osmosis</title>
		<link>http://paperdino.com/2010/04/18/fame-through-osmosis/</link>
		<comments>http://paperdino.com/2010/04/18/fame-through-osmosis/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 18:32:25 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=406</guid>
		<description><![CDATA[Neat!  According to this website (Zehn.de) [google translation]  Boss Rush is the 9th most thrilling action game on the internet!  Canabalt is predictably #1, but it&#8217;s kind of cool to be mentioned in the same article!]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail  wp-image-386" title="press-room" src="http://paperdino.com/wp-content/uploads/2010/04/press-room-150x150.jpg" alt="" width="150" height="150" />Neat!  According to <a title="Zehn.de" href="http://www.zehn.de/die-10-spannendsten-action-games-im-internet-1053614-0">this website</a> (Zehn.de) [<a title="Translation, go!" href="http://translate.google.com/translate?js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=1&amp;eotf=1&amp;u=http%3A%2F%2Fwww.zehn.de%2Fdie-10-spannendsten-action-games-im-internet-1053614-0&amp;sl=auto&amp;tl=en">google translation</a>]  Boss Rush is the 9th most <em>thrilling</em> <em>action game </em>on the internet!  Canabalt is predictably #1, but it&#8217;s kind of cool to be mentioned in the same article!</p>
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		<title>More Boss Rush Press</title>
		<link>http://paperdino.com/2010/04/13/more-boss-rush-press/</link>
		<comments>http://paperdino.com/2010/04/13/more-boss-rush-press/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 21:55:28 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Cool People]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=400</guid>
		<description><![CDATA[We got another review (and nice placement!) on revlry.com.  They seem to like it!  Awesome!  Thanks Revlry! Also, somehow we seem to have made it to the top google search for &#8220;Boss Rush&#8221;!  Which is surprising, but still pretty cool!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.revlry.com/#review-boss-rush"><img class="alignright size-full wp-image-401" title="boss_rush_revlry_review" src="http://paperdino.com/wp-content/uploads/2010/04/boss_rush_revlry_review.png" alt="" width="100" height="35" /></a>We got another review (and nice placement!) on <a title="Revlry.com  review" href="http://www.revlry.com/#review-boss-rush">revlry.com</a>.  They  seem to like it!  Awesome!  Thanks Revlry!</p>
<p>Also, somehow we seem to have made it to the top google search for &#8220;Boss Rush&#8221;!  Which is surprising, but still pretty cool!</p>
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		<title>Boss Rush Press Roundup!</title>
		<link>http://paperdino.com/2010/04/10/boss-rush-press-roundup/</link>
		<comments>http://paperdino.com/2010/04/10/boss-rush-press-roundup/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 01:59:23 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Cool People]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=385</guid>
		<description><![CDATA[It&#8217;s Friday, and Boss Rush has been publicly available for 4 days now.  What does the public think of this?  More than I expected, actually!  We&#8217;ve received some very nice coverage from a number of places!  Here are the ones I know about! (With a special thanks to Shih Tzu, (yes, that Shih Tzu) who [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail  wp-image-386" title="press-room" src="http://paperdino.com/wp-content/uploads/2010/04/press-room-150x150.jpg" alt="" width="150" height="150" />It&#8217;s Friday, and <a title="Boss Rush!" href="http://paperdino.com/games/boss-rush">Boss Rush</a> has been publicly available for 4 days now.  What does the public think of this?  More than I expected, actually!  We&#8217;ve received some very nice coverage from a number of places!  Here are the ones I know about!</p>
<p>(With a special thanks to Shih Tzu, (yes, <a title="You know who he is!" href="http://agtp.romhack.net/project.php?id=cavestory">that</a> Shih Tzu) who found a lot of these!)</p>
<p>Full list under the break!</p>
<p><span id="more-385"></span></p>
<ul>
<li><a title="RPS" href="http://www.rockpapershotgun.com/2010/04/07/pick-on-someone-your-own-size-boss-rush/">Rock Paper Shotgun</a>:  Pick on someone your own size!</li>
<li><a title="The IndieGames Blog" href="http://www.indiegames.com/blog/2010/04/browser_game_pick_boss_rush_pa.html">IndieGames Weblog</a>:  Browser Game Pick:  Boss Rush</li>
<li><a title="Game, Set, and Watch!" href="http://www.gamesetwatch.com/2010/04/boss_rush_shootem_up_crawls_ou.php">Game Set Watch</a>:  Boss Rush Shoot&#8217;em up crawls out</li>
<li><a title="Jay IS games." href="http://jayisgames.com/archives/2010/04/boss_rush.php">JayIsGames</a>:   Boss Rush!</li>
<li><a title="Three Fedoras is too many, one, too few..." href="http://www.twofedoras.com/2010/04/productivity-killer-boss-rush/">Two Fedoras</a>:  Productivity Killer:  Boss Rush</li>
<li><a title="It's what Gamers Crave" href="http://gamercrave.com/in-boss-rush-youre-finally-the-big-ship/2441/">Gamer Crave</a>:  In Boss Rush, You&#8217;re Finally the Big Ship</li>
<li><a title="Soap is extremely creative!" href="http://soapcreative.posterous.com/boss-rush-reverse-shmp-bullet-hell">Soap Creative</a>:  BOSS RUSH:  Reverse SHMUP/Bullet-Hell</li>
<li><a title="Elonian Nomad III" href="http://darthvid.com/2010/04/boss-rush-reverse-shmup/">Elonian Nomad: 3rd Strike</a>: Boss Rush = Reverse Shmup</li>
<li><a title="I really like how the title shortens to J-OMG!" href="http://justonemoregame.wordpress.com/2010/04/07/at-last-the-answer-is-not-tony-danza/">Just One More Game</a>:  At last, the answer is NOT Tony Danza&#8230;</li>
<li><a title="Revlry.com review" href="http://www.revlry.com/#review-boss-rush">Revlry.Com</a>:  Boss Rush Review</li>
</ul>
<p>Also, a goodly bit of non-English coverage, which I can&#8217;t read except through the grace of google translate.  Congratulations Boss Rush, you are a citizen of the world!</p>
<ul>
<li><a title="Rincón Indie!" href="http://rinconindiegaming.blogspot.com/2010/04/boss-rush.html">Rincón Indie</a>:  Boss Rush</li>
<li><a title="Player1, you are number one!" href="http://player1-gameblog.blogspot.com/2010/04/boss-rush.html">Player1&#8242;s GameBlog</a>:  Boss Rush</li>
<li><a title="Oyun Maymunu" href="http://www.oyunmaymunu.com/boss-rush-shootem-down-intikam/">Oyun Maymunu</a>: Boss Rush &#8211; Shoot&#8217;em Down</li>
<li><a title="Crie Jogos" href="http://crie-jogos.com/home/?p=1962">Crie Jogos</a>:  Boss Rush</li>
<li><a title="Jandan.net" href="http://jandan.net/2010/04/07/boss-rush.html">Jandan.net</a>:  Boss Rush  (They seem to have grabbed a [now out of date] copy locally for their site, too.  Hrm.)</li>
<li><a title="Two of the most magical things" href="http://gamesandchocolate.com/2010/04/08/boite-de-chocolat-boss-rush/">Games and Chocolate</a>:  Boîte de chocolat: Boss Rush!</li>
<li><a title="Every Day is Enjoyable!" href="http://sageqrtet.wordpress.com/2010/04/08/boss-rush/">Every Day is the most Enjoyable Day</a>:  Boss Rush</li>
<li><a title="Devant ton écran" href="http://merlanfrit.wordpress.com/2010/04/08/tes-le-boss-boss-rush/">Devant ton écran</a>: T’es le boss (Boss Rush)</li>
<li><a title="Geek Zeitung" href="http://www.geekzeitung.com/2010/04/trailer-de-boss-rush/">Geek Zeitung</a>:  Trailer de Boss Rush  (Focuses on the trailer, but also links to the game itself)</li>
<li><a title="Fluctuat.net" href="http://jeuxvideo.fluctuat.net/blog/43268-boss-rush.html">Fluctuat.net</a>:  Boss Rush!</li>
<li><a title="Zehn.de" href="http://www.zehn.de/die-10-spannendsten-action-games-im-internet-1053614-0">Zehn.de</a>:  The 10 most thrilling action games on the internet</li>
</ul>
<p>[Last updated 4/18 with Zehn.de link]</p>
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		<title>Boss Rush is Go!</title>
		<link>http://paperdino.com/2010/04/06/boss-rush-is-go/</link>
		<comments>http://paperdino.com/2010/04/06/boss-rush-is-go/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 06:51:55 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Dev Log]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=371</guid>
		<description><![CDATA[So it&#8217;s been a long, funny sort of road, but after a lot of delays, (some completely unrelated to game programming, and a few, unrelated to Boss Rush at all) but it finally happened. Remember Boss Rush?  The game about being a boss, that seemed like it wasn&#8217;t ever going to actually come out?  Well [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-197" title="Boss Rush!" src="http://paperdino.com/wp-content/uploads/2009/10/BossRushIcon1.png" alt="" width="116" height="108" />So it&#8217;s been a long, funny sort of road, but after a lot of delays, (some completely unrelated to game programming, and a few, unrelated to Boss Rush at all) but it finally happened.</p>
<p>Remember <a title="Boss Rush!" href="http://paperdino.com/games/boss-rush/" target="_blank">Boss Rush</a>?  The game about being a boss, that seemed like it wasn&#8217;t ever going to actually come out?  Well guess what.  Boss Rush is done.  Released.  And playable.  Finally!</p>
<p><a title="Boss Rush!" href="http://bossrushgame.com" target="_blank">BossRushGame.com</a></p>
<p>So what are you still doing here?  Play it already!  Go!  Go!</p>
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		<title>Yet more press!</title>
		<link>http://paperdino.com/2009/12/17/december-press-roundup/</link>
		<comments>http://paperdino.com/2009/12/17/december-press-roundup/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 00:17:23 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=290</guid>
		<description><![CDATA[Getting some nice mentions! First off, the fine folks at Level Forty-Two got to see a prerelease copy, and have a review up.  They seem to like it!  Yay! Also, getting some mentions in blogs! A writeup at Teal City Industries. Another at Albotas! Very cool!]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-197" title="BossRushIcon1" src="http://biz82.inmotionhosting.com/~paperd6/wp-content/uploads/2009/10/BossRushIcon1.png" alt="BossRushIcon1" width="116" height="108" />Getting some nice mentions!</p>
<p>First off, the fine folks at Level Forty-Two got to see a prerelease copy, and have a <a title="Boss Rush Review" href="http://www.levelfortytwo.com/2009/12/boss-rush-review/">review</a> up.  They seem to like it!  Yay!</p>
<p>Also, getting some mentions in blogs!</p>
<ul>
<li>A <a title="Teal City Writeup" href="http://teal-city.blogspot.com/2009/12/boss-rush-shmup-that-exact-opposite-of.html">writeup</a> at Teal City Industries.</li>
<li>Another at <a title="Previews!" href="http://albotas.com/2009/12/boss-rush-a-bullet-hell-shmup-that-lets-you-play-as-a-giant-boss-ship/">Albotas</a>!</li>
</ul>
<p>Very cool!</p>
]]></content:encoded>
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		<title>Game Set Watch this space&#8230;</title>
		<link>http://paperdino.com/2009/11/29/game-set-watch-this-space/</link>
		<comments>http://paperdino.com/2009/11/29/game-set-watch-this-space/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 19:52:21 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=282</guid>
		<description><![CDATA[Nice!  Got a very nice mention on Game Set Watch!  It&#8217;s dated last Tuesday, so apparently I completely missed it in the thanksgiving buildup.  Nice!  They were even nice enough to link to my trailer! Update: IndieGames.com has also given me some ink.  Double-nice!]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-197 alignright" title="BossRushIcon1" src="http://biz82.inmotionhosting.com/~paperd6/wp-content/uploads/2009/10/BossRushIcon1.png" alt="BossRushIcon1" width="116" height="108" />Nice!  Got a very nice <a title="They're talking about me!" href="http://www.gamesetwatch.com/2009/11/boss_rush_bullet_hell_with_a_t.php">mention on Game Set Watch</a>!  It&#8217;s dated last Tuesday, so apparently I completely missed it in the thanksgiving buildup.  Nice!  They were even nice enough to link to my <a title="Boss Rush:  the motion picture" href="http://www.youtube.com/watch?v=kJ9i4bq8-XY&amp;feature=player_embedded">trailer</a>!</p>
<p><strong>Update:</strong> IndieGames.com has also <a title="Another fine preview!" href="http://www.indiegames.com/blog/2009/12/preview_boss_rush_paper_dino_s.html" target="_blank">given me some ink</a>.  Double-nice!</p>
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		<title>Justin, on Music</title>
		<link>http://paperdino.com/2009/11/24/justin-on-music/</link>
		<comments>http://paperdino.com/2009/11/24/justin-on-music/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 07:54:27 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Dev Log]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=249</guid>
		<description><![CDATA[[Justin Mullens, the man behind the fine, fine music in Boss Rush, has graciously offered write down some of the thoughts he had while he was composing.  For anyone interested in how the music came to be, it's a fun read, and offers a fascinating glimpse into what his creative process looks like.  He clearly [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_271" class="wp-caption alignright" style="width: 160px"><a href="http://blog.jmullens.com/"><img class="size-thumbnail wp-image-271" title="JustinCartoonBlack" src="http://paperdino.com/wp-content/uploads/2009/11/JustinCartoonBlack-150x150.jpg" alt="Artist's Conception of Justin" width="150" height="150" /></a><p class="wp-caption-text">Artist&#39;s Conception of Justin</p></div>
<p><em>[Justin Mullens, the man behind the fine, fine <a title="Boss Rush Music!" href="http://paperdino.com/2009/11/music-for-bossing-to/">music</a> in Boss Rush, has graciously offered write down some of the thoughts he had while he was composing.  For anyone interested in how the music came to be, it's a fun read, and offers a fascinating glimpse into what his creative process looks like.  He clearly knows what he is talking about, since he specifically calls out the Moon Level music from Duck Tales. <img src='http://paperdino.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   -Montoli]</em></p>
<p>First of all, a little personal background: I loved shooters when I was growing up.  I was addicted ever since I first laid my hands on Defender in the arcades, I got really into them with Gradius and R-Type on the NES &amp; SNES, and was completely hooked when Square released Einheinder on the Playstation.  There was a ton of shmups I didn&#8217;t play, but the ones I did play left an indelible impression.  It was around this time that I first started making electronic music using Impulse Tracker in DOS, which is basically the origin of my career as a sound designer in the video games industry.  Even though shooters and tracker music were two of my loves growing up I&#8217;ve never had a chance to work on a &#8220;classic style&#8221; 2D shooter before now, and I was really excited by the opportunity to work with Chris (Paper Dino) when he asked me to do the music and sound effects on Boss Rush.</p>
<p><span id="more-249"></span></p>
<p>That being said, I didn&#8217;t really do any research before starting to write the music for Boss Rush, I just pretty much let it flow out of me based on the feelings I remember having as a kid when I played these kinds of games.  I started off by writing 2 or 3 songs as &#8220;sketches&#8221; to get my bearings, and once I finished those I knew where I wanted, and more importantly, didn&#8217;t want to go with the final tracks.</p>
<p>The main thing I realized was that I didn&#8217;t want to make &#8220;chip-tune&#8221; music.  Been there, done that.  Plus the fact that it&#8217;s so en-vogue right now makes me really want to stay away from that side of things.  Instead, what I realized that I really loved and wanted to capture about those old songs was the grittiness and energy that they exude.  I mean, even Ducktales on the NES was RAW! (Moon level!!!)  My goal became to achieve that same gritty feeling while using an instrument palette that combined distorted synths with distorted traditional instruments.  This led me to some unexpected instrumentation for main parts like a church organ &amp; pan flute (used in Upward Spin) or a glockenspiel (used in Colossal Terend).</p>
<p>The other thing I loved about those old songs was the ultra obvious melody line, and underneath that, harmonies and rhythms that created the perfect atmosphere.  The music in these games was NOT background/ambient music, but it did a great job of giving a mood to the experience that put me into the right space (literally).</p>
<p>Step 1: Grittiness &#8211; check.  Step 2: Obvious melody, maintain ambiance &#8211; check.</p>
<p>Anytime I write music that accompanies visuals my main concern is to tie the feeling of the songs so strongly to the imagery that the player feels like it is all one contiguous thing that was forged from the same fire.  If it doesn&#8217;t feel like that, then I have failed.  The next step after sketching some ideas and determining the direction I want to go in is to sit down in front of the game and let it tell me what the music should sound like.  As soon as I get a playable version of the game I will run through each level 20-50 times and just see what ideas come to me.  I normally like to start off with just a portable recorder and my voice.  I&#8217;ll hum some melodies and rhythms completely free-form as I play through the game.  I use these snippets later on if I need to, but sometimes I don&#8217;t use them at all &#8211; I really just like the process of getting some music happening in my head first before I sit down in front of my keyboard (plus I&#8217;m playing the game, which makes it pretty hard to play my midi keyboard at the same time).</p>
<p>Next, I&#8217;ll capture some videos of the most inspiring and important parts of the game, loop those up, and start hammering away on my keyboard while I watch them.  Almost everything is written really quickly while I watch these videos.  I tend to spend less than an hour writing each peace of music initially, and then I&#8217;ll spend anywhere from a few days to a few weeks tweaking them and getting them just how I want them.  I design the music to help make the visuals pop, and I spend most of my time adjusting instruments and song arrangements to get that happening.  The music should reach a state where it is emphasizing all aspects of the game, which will in turn make the music stronger as well.  Also, it&#8217;s very important to make the music NOT ANNOYING.</p>
<p>As for my tools, I used Logic 8 to write everything in Boss Rush.   The ES1 was my main instrument, followed by the ES2 and Sculpture.  All drums were done in the EXS24.  For plug-ins I used Dist II, Bit Crusher, Guitar Amp, and a ton of Tape Delay and reverb to add spaciousness.</p>
<p>All in all, I had a really awesome time creating the audio for Boss Rush.  This was my very first attempt at this genre, and I loved it.  I can&#8217;t wait to work on more shooters in the future!</p>
<p>Check out the <a title="MP3s and music!" href="http://paperdino.com/2009/11/music-for-bossing-to/">mp3</a>&#8216;s that are available on PaperDino.com, all comments and feedback are appreciated.  Please, let me know what you think</p>
<p>Justin Mullens &#8211; Sound Designer</p>
<p>November 2009<br />
<a href="mailto:jmullens@gmail.com" target="_blank"></a></p>
<p><a href="mailto:jmullens@gmail.com" target="_blank">jmullens@gmail.com</a><br />
<a href="http://www.jmullens.com/" target="_blank">www.jmullens.com</a></p>
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		<title>Music for Bossing to!</title>
		<link>http://paperdino.com/2009/11/24/music-for-bossing-to/</link>
		<comments>http://paperdino.com/2009/11/24/music-for-bossing-to/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 07:28:43 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=252</guid>
		<description><![CDATA[Justin Mullens, Sound Designer and Composer Extraordinaire, is the brain behind the excellent music in Boss Rush.  He has thoughtfully sent over some of the music, in long-format MP3 files designed for listening.  (As opposed to, say, looping in-game.) What&#8217;s neat about this is that the actual game only contained TWO pieces of music.  The [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-197" title="BossRushIcon1" src="http://biz82.inmotionhosting.com/~paperd6/wp-content/uploads/2009/10/BossRushIcon1.png" alt="BossRushIcon1" width="116" height="108" />Justin Mullens, Sound Designer and Composer Extraordinaire, is the brain behind the excellent music in <a title="Boss Rush!" href="http://paperdino.com/games/boss-rush/" target="_self">Boss Rush</a>.  He has thoughtfully sent over some of the music, in long-format MP3 files designed for listening.  (As opposed to, say, looping in-game.)</p>
<p>What&#8217;s neat about this is that the actual game only contained TWO pieces of music.  The other two are pieces that never made it into the game for various reasons, but were composed during the same period, with the same sort of mood in mind.</p>
<p>Have a listen!<span id="more-252"></span></p>
<p><a class="wpaudio" href="http://biz82.inmotionhosting.com/~paperd6/wp-content/uploads/2009/11/Colossal-Terend.mp3">Colossal Terend</a></p>
<p><a class="wpaudio" href="http://biz82.inmotionhosting.com/~paperd6/wp-content/uploads/2009/11/Reckless-Alert.mp3">Reckless Alert</a></p>
<p><a class="wpaudio" href="http://biz82.inmotionhosting.com/~paperd6/wp-content/uploads/2009/11/Upward-Spin.mp3">Upward Spin</a></p>
<p><a class="wpaudio" href="http://biz82.inmotionhosting.com/~paperd6/wp-content/uploads/2009/11/Lights-in-the-Black.mp3">Lights in the Black</a></p>
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		<title>Still here!</title>
		<link>http://paperdino.com/2009/10/26/still-here/</link>
		<comments>http://paperdino.com/2009/10/26/still-here/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 08:18:58 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Dev Log]]></category>
		<category><![CDATA[Playtests]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=193</guid>
		<description><![CDATA[Busy weeks! Not a whole lot to say here, but progress on Boss Rush continues well.  At this point, the game is basically nailed down and probably a good 90% complete.  Most of the work at this point is down to playtesting and polish, and occasionally adding a new level or two if I think [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-197" title="BossRushIcon1" src="http://biz82.inmotionhosting.com/~paperd6/wp-content/uploads/2009/10/BossRushIcon1.png" alt="BossRushIcon1" width="116" height="108" />Busy weeks!</p>
<p>Not a whole lot to say here, but progress on Boss Rush continues well.  At this point, the game is basically nailed down and probably a good 90% complete.  Most of the work at this point is down to playtesting and polish, and occasionally adding a new level or two if I think of one that seems like it would be fast, easy, and safe to add.</p>
<p>In addition to the occasional friend or family member that I can rope into playing my game, I have enlisted the aid of some forumgoers over at <a title="The Independent Gaming Source!" href="http://tigsource.com" target="_blank">TIGSource</a>.  I have to say.  They have been <em>wonderful</em> fonts of information, suggestions and excellent feedback.  (Frankly wishing I had gotten around to adding more playtesters quite a bit earlier.  One more data point for the postmortem I guess&#8230;)</p>
<p>It&#8217;s getting close though!  I finally realized just <em>how</em> close when I watched a friend play on Sunday.  I think he spent a good hour playing through levels, and still didn&#8217;t get through all of them.  (And he didn&#8217;t even touch multiple difficulty levels.)  It was an interesting perspective moment, where I realized just how much I had completed, and started to feel, <em>really feel,</em> like &#8220;huh, it&#8217;s starting to feel like a full game now.&#8221;</p>
<p>It was a good feeling!   I&#8217;m feeling kind of proud of my game at this point.  Now to just finish it!</p>
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		<title>Funny how things work out</title>
		<link>http://paperdino.com/2009/09/18/funny-how-things-work-out/</link>
		<comments>http://paperdino.com/2009/09/18/funny-how-things-work-out/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 02:57:23 +0000</pubDate>
		<dc:creator>Montoli</dc:creator>
				<category><![CDATA[Boss Rush]]></category>
		<category><![CDATA[Dev Log]]></category>

		<guid isPermaLink="false">http://paperdino.com/?p=148</guid>
		<description><![CDATA[So my original plan was &#8220;I&#8217;ll start a dev log over at the TIGSource Forums , and link back to this page, for even more detailed information!&#8221; I really did intend to do that. TIGSource was going to be for big updates and news, and I&#8217;d have all the nitty gritty here on this site. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-152" title="tigsource" src="http://biz82.inmotionhosting.com/~paperd6/wp-content/uploads/2009/09/tigsource.png" alt="tigsource" width="64" height="79" />So my original plan was &#8220;I&#8217;ll start a dev log over at the <a title="TIGSource forums" href="http://forums.tigsource.com" target="_blank">TIGSource Forums</a> , and link back to this page, for even more detailed information!&#8221;  I really did intend to do that.  TIGSource was going to be for big updates and news, and I&#8217;d have all the nitty gritty here on this site.  But TIGSource had one thing I hadn&#8217;t counted on&#8230;</p>
<p>An audience.</p>
<p><span id="more-148"></span></p>
<p>Since people <em>already</em> read TIGSource&#8217;s dev logs, I had people reading and commenting pretty much from the get-go.  And of course, I answered back, because it&#8217;s fun to participate in a conversation, when people want to have that conversation about something you&#8217;re working hard on.  Especially when they&#8217;re nice and say nice things like &#8220;that thing you are working on looks like it might be fun!&#8221;</p>
<div id="attachment_149" class="wp-caption alignright" style="width: 160px"><a href="http://biz82.inmotionhosting.com/~paperd6/wp-content/uploads/2009/09/whiteboard9-16.jpg"><img class="size-thumbnail wp-image-149  " title="whiteboard9-16" src="http://paperdino.com/wp-content/uploads/2009/09/whiteboard9-16-150x150.jpg" alt="The exciting sorts of content you're missing out on!" width="150" height="150" /></a><p class="wp-caption-text">The kind of high quality content you&#39;ve been missing!</p></div>
<p>Also, the informal nature of the dev log helped a lot.  I mean, it was just a forum!  Not some stuffy website where maintain the fiction that I am to be taken seriously!  I posted things to the TIGSource Dev log that I wouldn&#8217;t bother posting here.  Random crap, like what&#8217;s on my whiteboard, or what Unicorn Mode looks like.</p>
<p>Which of course is a far more accurate depiction of what the game&#8217;s development actually looks like than anything I&#8217;ve put on here.  So far, I&#8217;ve mostly just posted screenshots and media.  The results of the creative process.  But on that dev log, I&#8217;ve actually posted a lot of the process itself.</p>
<p>So.  What to do now.  The TIGSource Dev Log has far more information than my official page.  Anyone reading this page would actually get <em>less</em> information.  I could try to start migrating it over.  Or promise to myself that I&#8217;d be better about posting random crap on this webpage.</p>
<p>Or I could just be lazy and throw out a link, add a link to the official page, and say &#8220;Go there for up-to-the minute info on the state of the project!&#8221;</p>
<p><a title="Up to the minute news!" href="http://forums.tigsource.com/index.php?topic=7326.0" target="_blank">Boss Rush&#8217;s Dev Log Page on TIGSource</a>!</p>
<p>Laziness wins!</p>
]]></content:encoded>
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