Monthly Archives: November 2009
Game Set Watch this space…
Nice! Got a very nice mention on Game Set Watch! It’s dated last Tuesday, so apparently I completely missed it in the thanksgiving buildup. Nice! They were even nice enough to link to my trailer! Update: IndieGames.com has also given me some ink. Double-nice!
Justin, on Music
[Justin Mullens, the man behind the fine, fine music in Boss Rush, has graciously offered write down some of the thoughts he had while he was composing. For anyone interested in how the music came to be, it’s a fun read, and offers a fascinating glimpse into what his creative process looks like. He clearly […]
Music for Bossing to!
Justin Mullens, Sound Designer and Composer Extraordinaire, is the brain behind the excellent music in Boss Rush. He has thoughtfully sent over some of the music, in long-format MP3 files designed for listening. (As opposed to, say, looping in-game.) What’s neat about this is that the actual game only contained TWO pieces of music. The […]
Delays!
Bah! Am all poised to start releasing and sending emails and trying to make this thing go, when BAM, tool problems. In this case, with SecureSWF. Which worked fine about a month ago, but since updating to their most recent version, seems to be hanging when I try to use it on things. And of […]
Submit!
And… It’s over. Whew. The game that I have slaved over for several months is now off in the hands of the IGF, and I can finally think about something else. I’m very happy with how it ended up! I didn’t finish everything I wanted – I still have at least 5-10 more ideas that […]