Monthly Archives: September 2009
Imperishable Lessons – What I learned from Touhou
I had the chance recently to sit down with Tim and Hal of Final Form Games, and talk shop on shmups. I mentioned that there were at least a couple of good lessons that I felt I head learned from playing Touhou games, and Hal asked what some of those might be. While I was [...]
Funny how things work out
So my original plan was “I’ll start a dev log over at the TIGSource Forums , and link back to this page, for even more detailed information!” I really did intend to do that. TIGSource was going to be for big updates and news, and I’d have all the nitty gritty here on [...]
Other Peoples’ Games: Tower of Heaven
I was vaguely aware of this game for a while via the TIGSource devlog forums. Eventually one day I noticed it had “complete” next to its name, and decided to give it a shot. As it turns out, it was actually pretty awesome! And then, apparently because I have my finger on the pulse [...]
Sounding Awesome
Even though I received my audio delivery two several weeks ago, I’m only just now finally getting around to integrating it into the game. Why did I wait so long! It sounds great! Wonderful music and sound effects provided by Justin Mullens!
For example! Behold! MenuMusic!
There is a magic part of development, where [...]
Vise-Versus
Finished up Versus Mode, today. Finally.
I had convinced myself it was done before. But really, all it was was just the regular game except with a custom AI for the ship that listened to keystrokes instead of performing its own evaluations. This had the downside that the games always played out the same way as [...]