Monthly Archives: September 2009

Imperishable Lessons – What I learned from Touhou

I had the chance recently to sit down with Tim and Hal of Final Form Games, and talk shop on shmups. I mentioned that there were at least a couple of good lessons that I felt I head learned from playing Touhou games, and Hal asked what some of those might be.  While I was [...]

Posted in Game Design, Other Peoples' Games | 4 Comments

Funny how things work out

So my original plan was “I’ll start a dev log over at the TIGSource Forums , and link back to this page, for even more detailed information!” I really did intend to do that. TIGSource was going to be for big updates and news, and I’d have all the nitty gritty here on [...]

Posted in Boss Rush, Dev Log | Leave a comment

Other Peoples’ Games: Tower of Heaven

I was vaguely aware of this game for a while via the TIGSource devlog forums.  Eventually one day I noticed it had “complete” next to its name, and decided to give it a shot.  As it turns out, it was actually pretty awesome!  And then, apparently because I have my finger on the pulse [...]

Posted in Other Peoples' Games | Leave a comment

Sounding Awesome

Even though I received my audio delivery two several weeks ago, I’m only just now finally getting around to integrating it into the game. Why did I wait so long! It sounds great! Wonderful music and sound effects provided by Justin Mullens!
For example!  Behold!  MenuMusic!
There is a magic part of development, where [...]

Posted in Boss Rush, Dev Log | Leave a comment

Vise-Versus

Finished up Versus Mode, today.  Finally.
I had convinced myself it was done before.  But really, all it was was just the regular game except with a custom AI for the ship that listened to keystrokes instead of performing its own evaluations.  This had the downside that the games always played out the same way as [...]

Posted in Boss Rush, Dev Log | Leave a comment