Monthly Archives: July 2009

Playtests: Encountering Difficulties

So as a designer, I have a problem.  In a game where a large part of your score is “how long you survived”, I need some assurance that the game-time is finite.  That eventually, no matter how good a fight they put up, the player will lose eventually, and the game will come to an [...]

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Pretty Pictures!

Progress continues well on the first game!  Two bosses are locked down and finished, one more is about an hour or two away from being the same, and the last (well, probably last) one is completely rigged and just needs a few more patterns to be complete.
“All of this is fine and good”, you probably [...]

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